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Halo: Reach : ウィキペディア英語版
Halo: Reach

''Halo: Reach'' is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 home video game console. The sixth installment in the ''Halo'' series, ''Reach'' was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.
After releasing ''Halo 3'' in 2007, Bungie split into teams to develop two different games—what would become ''Halo 3: ODST'' and ''Reach''. The developers decided to create a prequel to the original ''Halo'' game trilogy, freeing themselves from the obligation of addressing old story threads. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself. Longtime ''Halo'' composers Martin O'Donnell and Michael Salvatori returned to compose ''Reach''s music, aiming for a more somber sound to match the story.
''Reach'' was announced at the Electronic Entertainment Expo 2009 in Los Angeles, California, and the first in-engine trailer was shown at the 2009 Spike Video Game Awards. Players who purchased ''ODST'' were eligible to participate in a ''Reach'' multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. Microsoft gave ''Reach'' its biggest game marketing budget yet and created award-winning live-action commercials, action figures, and interactive media to promote the game.
The game grossed US$200 million on its launch day, setting a new record for the franchise. ''Reach'' sold well in most territories, moving more than three million units its first month in North America. Critical reception was positive; reviewers from publications such as ''GamePro'', IGN, and ''Official Xbox Magazine'' called it the best ''Halo'' title yet. Critics generally praised the game's graphics and sound, but the plot and characters were less positively received. ''Reach'' was Bungie's final ''Halo'' game; subsequent games have been overseen by Microsoft subsidiary 343 Industries.
==Gameplay==

''Halo: Reach'' is a first-person shooter in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons and vehicles. Gameplay is more similar to ''Halo: Combat Evolved'' than later games in the series.〔 The player's head-up display displays and tracks a player's current weapons, abilities, and health; it also contains a compass and a "motion tracker" that registers moving allies, enemies, and vehicles in a certain radius of the player. The HUD changes when the player pilots aircraft and spacecraft.〔
In the game's campaign, which can be played alone or cooperatively, players assume the role of Noble Six, a supersoldier engaged in combat with an alien collective known as the Covenant.〔 The Covenant come in eight distinct varieties with different ranks and classes for each type; for example, Elites are the leaders of a group, while Grunts are less intelligent and only dangerous in large groups.〔 The player is equipped with a recharging energy shield that absorbs damage from weapons, fire and impacts. When the energy shield is depleted, the player loses health. When the player's health reaches zero, the character dies and the game reloads from a saved checkpoint. Health is replenished using health packs scattered throughout ''Reach''s levels.〔 The campaign's encounters with enemies are typically large, open spaces with weapons caches, cover from enemy fire and strategic vantage points. New to the ''Halo'' series are dogfight sequences set in space.
''Reach'' features updated versions of old weapons, plus new weapons fulfilling various combat roles. In ''Halo 3'', players can carry single-use equipment power-ups that offer temporary offensive or defensive advantages. This system of single-use equipment is replaced in ''Reach'' by reusable and persistent armor abilities that remain with a character until they are replaced. The abilities are a jetpack; active camouflage; sprint; hologram, which creates a facsimile of the player running towards a target point; drop shield, which creates a bubble that heals those inside and protects them from a limited amount of damage; and armor lock, which immobilizes the player but grants invincibility for a brief period of time. When playing as Covenant Elites, players also have access to an evade armor ability.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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